6th Edition is here!

The long-awaited 6th Edition of Warhammer 40,000 is available to advance order here -> http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440160a&rootCatGameStyle=

Products available are the Collector’s Edition, limited to 4000 copies, the Gamer’s Edition, bundled with a nifty satchel and some dice (also limited), the Standard Rulebook, now £45 as many expected, the Psychic Power cards and the Munitorum templates. Strangely missing from the Advance Orders page are the Munitorum dice sets. If you want some though, you can order them from Aurora Gaming (http://www.auroragaming.co.uk/#/online-store/4557040002). 


I, being the idiot fanboy that I am, ordered the Collector’s Edition not 10 minutes ago at time of writing. My wallet is yet to forgive me.


Too awesome not to own, don’t you think?

What will you order?


Empire Releases & New Citadel Paints

Tomorrow marks the launch of Games Workshop’s new overhauled paint range, along with a host of weird and wonderful new Empire models. There are some excellent war engines, like the Luminark Of Hysh, which is a giant magical laser array.

I think the Empire is rather confused when it comes to the contrast between their war machines and other units. You’ve got Warrior Priests, State Troops, Pistoliers, and Steam Tanks, Magic-Lazors, and Celestial Hurricanums. They’re sort of stuck somewhere between fantasy and steampunk, which slightly disconcerts me.
My favourite model in the new releases has to be the Witch Hunter. He looks distinguished and possibly a little drunk, and carries a bloody great sword! I’m trying to justify buying the model to myself, but I can’t find a way of shoehorning him into 40k. (Necromunda? Discuss.)


As for the new paint range, I have heard word of the metallics being better, but now all the names are less descriptive of what the colour actually is. Nuln Oil, anyone?

I think the name changes are a way for Workshop to enforce copyrights better, because the “old” range was basically copied colour-for-colour with all the same names by most other paint manufacturers. All the new names incorporate GW trademarks, for example Slaanesh Grey, Calgar Blue, and Leadbelcher, which replaces Boltgun Metal. They have also produced a handy conversion chart, so painters can stick as closely as they can to their old schemes even with the changes.

If the word on the metallics is true, I’m picking up some Gehenna’s Gold first thing tomorrow. But definitely not this “Agrax Earthshade” rubbish! Devlan Mud forever!

40k 6th Edition leaks


Today details of the rules for the rumoured Warhammer 40,000 6th Edition were leaked by a Games Workshop staff member. They can be found here. http://theshellcase.wordpress.com/2012/01/11/6th-edition-40k-secrets-reveale/

I’m wary of these, and really don’t know how seriously to take them. A huge pinch of salt is required, as with any unconfirmed details.

The rules themselves seem to be a radical change from 5th Edition, and as a gamer who started 40k with those rules (yes, total noob) I’ve never been through a rule change other than Dungeons & Dragons 3.5E to 4E. The prospect is daunting. The rules themselves sound unbelievable, and I have my fingers AND toes crossed tightly that these are just rumours. So much looks to have changed, the biggest, most surprising alteration being the change of the turn sequence to Movement, Assault, then Shooting and ‘Consolidation’.

The ‘To Hit’ system has also been tampered with, giving agile units a higher Evasion characteristic, and subsequently less of a chance of them getting hit by shooting attacks. No more all Terminator in Land Raider armies!

Any unit can now run at twice their movement value instead of shooting. Jump infantry, that means can move 24 ” a turn! (Unless the movement values have changed too)

The defender no longer decides which of his models take wounds. Which sucks.

Tau are even more jumped-up now, with their already powerful Railguns getting a serious upgrade.

There’s some good-sounding stuff hidden amongst all the scarynew things, but I’ll allow you to make up your own minds which changes you like, as well as how much you actually want to believe of it!

There are also rumours of there being corrections to the current Codices in the main 6th Ed rulebook. Space Marines apparently finally become some use, but it’s mostly their Psykers getting tweaked.

I’ve heard nothing of fluff changes, but that’s probably because the current 40k mythos is fairly well established.

I want to believe that none of this is true, which is most likely the case. Games Workshop has confirmed nothing, though the ‘Standard Bearer’ in this months White Dwarf was mostly Jervis Johnson basically saying “Rules often need changing when we notice there’s something wrong with them.”

Anyway, I’m going out to buy some more salt, and some miso soup mix, just mix ’em together, and chug the whole thing. But if these rules are the real deal, I’m going to go play Necromunda and Dark Heresy and this -> http://1d4chan.org/wiki/BrightHammer40k_(1st_edition) with Rogue Trader rules.

Peace out y’all, and remember; In the noble brightness of the far future the Emperor of Mankind has an awesome goatee.


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